﻿using GLWrap;
using Ninject.Modules;


namespace ReAnimation.Modules
{
    public class GlModule: NinjectModule
    {
        public override void Load()
        {
            Bind<IGlSceneManager>().To<GlSceneManager>().InSingletonScope();
            Bind<ICamera>().To<Camera>();
        }
    }
}
